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  • elements.DiceyScript
  • elements.DiceyScript.new
  • elements.DiceyScript.set
  • elements.DiceyScript.execute
  • elements.DiceyScript.bonus
  • elements.DiceyScript.drain
  • elements.DiceyScript.attack
  • elements.DiceyScript.pierceattack
  • elements.DiceyScript.attackself
  • elements.DiceyScript.pierceattackself
  • elements.DiceyScript.internalheal
  • elements.DiceyScript.internalattack
  • elements.DiceyScript.givedice
  • elements.DiceyScript.boostjinxcountdowns
  • elements.DiceyScript.jinx
  • elements.DiceyScript.donothing
  • elements.DiceyScript.rand
  • elements.DiceyScript.shuffle
  • elements.DiceyScript.getjinx
  • elements.DiceyScript.getstatus
  • elements.DiceyScript.getstatusself
  • elements.DiceyScript.internalgetstatus
  • elements.DiceyScript.internalstatusinflict
  • elements.DiceyScript.inflict
  • elements.DiceyScript.inflictself
  • elements.DiceyScript.internalremovestatus
  • elements.DiceyScript.removestatus
  • elements.DiceyScript.removestatusself
  • elements.DiceyScript.removeequipment
  • elements.DiceyScript.giveenemyequipment
  • elements.DiceyScript.giveequipment
  • elements.DiceyScript.replacemewith
  • elements.DiceyScript.internaltransformequipment
  • elements.DiceyScript.getparticularequipment
  • elements.DiceyScript.getequipment
  • elements.DiceyScript.boostcountdowns
  • elements.DiceyScript.boomerang
  • elements.DiceyScript.split
  • elements.DiceyScript.match3
  • elements.DiceyScript.addjestercard
  • elements.DiceyScript.jestersnapstyle
  • elements.DiceyScript.robotjackpot
  • elements.DiceyScript.robotroll
  • elements.DiceyScript.adjustrobotcounter
  • elements.DiceyScript.flee
  • elements.DiceyScript.beartransform
  • elements.DiceyScript.undoturn
  • elements.DiceyScript

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